I wanted to like this one because I had good memories of Soul Calibur 6 but man oh man did this one disappoint. It is not a perfect game but it is at this moment the best 3D fighter on the current gen consoles. This easily avoided PR mess up is something they need to learn from I get the feeling that Namco gave the devs very little money for this project, and as such they needed to focus on some things, thankfully they focused on the right thing. The character in that dlc fits better into the story then some of the character in the base roster. Often you are shown the same old picture with a picture of a character and some enemy. The way in which the story is presented feels cheap, Don't get me wrong here, I do enjoy stories told to still pictures as well, just that they could have had more pictures while showing the story. Hit or miss The visuals can be good or bad depending if you like the art-style or not, personally I do like it but I can see some people not liking it. The Libra of souls has this far been way more fun then I thought it would be. The character customization is good, would have likes some more pieces of cloths but all in all it is better then Tekken 7 in this department. It feels responsive and it is easy to get into with a dept there that will be fun to explore. The most important thing, that being the combat, is great, that part is a clear 10 out of 10. This game is somewhere around 8 or 9 to be honest, with a few things dragging it down, so let me jump right into it. The reason behind its title was also to avoid repeat incidents with Edge Games (who claimed they had the exclusive right to use the word "edge" in games when Namco tried to register its precursor's name as a trademark outside of Japan).And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same And here I am writing a review, scoring it above what I planed to seeing as some people scored it way to low, one even saying it uses the same engine as SCIV, little did I know that SCIV used unreal engine 4, well riddle me silly (sarcasm). On July 2, 2008, almost ten years after its original release, the game was rereleased on Xbox Live Arcade, and almost four years after that on January 19, 2012, it was converted for play on iOS lastly, on November 20, 2013, it was also converted for play on Android. It features seven fighters from its precursor ( Mitsurugi, Taki, Voldo, Siegfried, Seung Mina, Sophitia, and Rock), along with both Cervantes and Hwang from its second version (which was released a year after the first one), and ten new fighters, Astaroth, Edge Master, Inferno, Ivy, Kilik, Lizardman, Maxi, Nightmare, Xianghua and Yoshimitsu) - and the seventh one later went on to appear as the Namco Stars' right-field, under his Katakana name, Makishi (マキシ), in Super World Stadium '99 in 1999 (the same year that this game was ported for the Sega Dreamcast). Soulcalibur ( ソウルキャリバー, Sourukyaribā ?) is a fighting arcade game, that was released by Namco in 1998 it runs on Namco's System 12 hardware and is the sequel to Soul Edge, which was released three years earlier.
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